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Pagination

A controlled page navigator with explicit current and total page state.

Like every gpui-base primitive, Pagination supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.

Example

The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.

bash
cargo run -p gpui-base --example components -- pagination

Import

rust
use gpui_base::{Pagination, PaginationState};

Anatomy and API

The example composes Pagination, PaginationState. GPUI's standard styling and event traits provide presentation; these base types provide the interaction structure.

The authoritative module is components/pagination.rs. Native and browser previews compile this same file.

State and events

PaginationState owns current and total pages; on_change reports valid requested pages.

Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.

Complete Rust example

The complete implementation used by the runnable showcase is embedded directly from Rust source:

rust
use gpui::{
    Context, IntoElement, ParentElement as _, Styled as _, div, prelude::FluentBuilder as _, px,
};
use gpui_base::{Button, Pagination, PaginationItem, PaginationState};

use super::super::BaseShowcase;

impl BaseShowcase {
    pub(in super::super) fn pagination(&self, cx: &mut Context<Self>) -> impl IntoElement {
        let entity = cx.entity().downgrade();
        let state = PaginationState::new(self.page, 8).on_change(move |page, _, cx| {
            _ = entity.update(cx, |this, cx| {
                this.page = page;
                cx.notify();
            });
        });
        let items = state.items();
        Pagination::new("example-pagination", state.clone())
            .flex()
            .items_center()
            .gap_2()
            .text_xs()
            .children(items.into_iter().map(move |item| {
                match item {
                    PaginationItem::Page(page) => {
                        let state = state.clone();
                        Button::new(("page", page))
                            .size_7()
                            .p_0()
                            .flex()
                            .items_center()
                            .justify_center()
                            .border_1()
                            .border_color(super::example_rgb(0xd4d4d4))
                            .when(page == state.current_page(), |this| {
                                this.bg(super::example_rgb(0x171717))
                                    .text_color(super::example_rgb(0xffffff))
                            })
                            .on_click(move |_, window, cx| state.request_page(page, window, cx))
                            .child(page.to_string())
                            .into_any_element()
                    }
                    PaginationItem::Ellipsis(_) => div()
                        .w(px(20.))
                        .h_7()
                        .flex()
                        .items_center()
                        .justify_center()
                        .child("…")
                        .into_any_element(),
                }
            }))
    }
}

The command above supplies application initialization, window creation, and shared BaseShowcase state.

Accessibility

Identify current page, label previous/next, and disable unavailable boundary actions.

Notes

Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.