Combobox
A text input paired with keyboard-navigable suggestions and selection behavior.
Like every gpui-base primitive, Combobox supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base --example components -- comboboxImport
use gpui_base::{Combobox};Anatomy and API
The example composes Combobox. GPUI's standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/combobox.rs. Native and browser previews compile this same file.
State and events
The input state owns query text while the delegate supplies choices, filtering, and selection.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
use gpui::MouseButton;
impl BaseShowcase {
pub(in super::super) fn combobox(
&self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let open = self.combobox_open;
let query = self.combobox_query.read(cx).value().to_lowercase();
let selected = self.combobox_selection.clone();
let entity = cx.entity().downgrade();
let query_state = self.combobox_query.clone();
let open_query_state = self.combobox_query.clone();
let trigger_entity = cx.entity().downgrade();
let trigger_query_state = self.combobox_query.clone();
let combobox = Combobox::new("example-combobox")
.open(open)
.on_open_change(move |open, window, cx| {
_ = entity.update(cx, |this, cx| {
this.combobox_open = open;
cx.notify();
});
if open {
open_query_state.update(cx, |state, cx| state.focus(window, cx));
}
})
.w_56()
.child(
div()
.id("combobox-trigger")
.w_full()
.h_7()
.px_2()
.flex()
.items_center()
.justify_between()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.bg(super::example_rgb(0xffffff))
.on_click(move |_, window, cx| {
_ = trigger_entity.update(cx, |this, cx| {
this.combobox_open = !open;
cx.notify();
});
if !open {
trigger_query_state.update(cx, |state, cx| state.focus(window, cx));
}
})
.child(selected)
.child(div().text_color(super::example_rgb(0x737373)).child("⌄")),
);
let popup = div()
.w_56()
.p_1()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.bg(super::example_rgb(0xffffff))
.child(
InputBase::new("combobox-search")
.w_full()
.h_7()
.px_2()
.border_1()
.border_color(super::example_rgb(0xe5e5e5))
.on_mouse_down(MouseButton::Left, move |_, window, cx| {
query_state.update(cx, |state, cx| state.focus(window, cx));
})
.child(self.combobox_query.clone()),
)
.child(
div().mt_1().children(
["GPUI", "React", "SwiftUI", "Vue"]
.into_iter()
.filter(|label| query.is_empty() || label.to_lowercase().contains(&query))
.map(|label| {
let entity = cx.entity().downgrade();
div()
.id(format!("combobox-{label}"))
.px_2()
.h_7()
.flex()
.items_center()
.text_xs()
.hover(|s| s.bg(super::example_rgb(0xf5f5f5)))
.on_click(move |_, _, cx| {
_ = entity.update(cx, |this, cx| {
this.combobox_selection = label.into();
this.combobox_open = false;
cx.notify();
});
})
.child(label)
}),
),
);
Popup::new("example-combobox-popup", combobox).when(open, |this| this.content(popup))
}
}The command above supplies application initialization, window creation, and shared BaseShowcase state.
Accessibility
Synchronize input, popup, active option, and selected value; make every option keyboard reachable.
Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.