Accordion
A disclosure group composed from independently styleable header, trigger, and panel parts.
Like every gpui-base primitive, Accordion supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base --example components -- accordionImport
use gpui_base::{Accordion, AccordionHeader, AccordionItem, AccordionPanel, AccordionTrigger};Anatomy and API
The example composes Accordion, AccordionHeader, AccordionItem, AccordionPanel, AccordionTrigger. GPUI's standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/accordion.rs. Native and browser previews compile this same file.
State and events
Controlled by AccordionItem::open; AccordionTrigger::on_change reports the next expanded state.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn accordion(&self, cx: &mut Context<Self>) -> impl IntoElement {
let items = [
(
"What is GPUI Base?",
"Unstyled, accessible primitives for building native GPUI interfaces.",
),
(
"Can I bring my own theme?",
"Yes. Every visual detail remains application-owned.",
),
(
"Does it support keyboard input?",
"Focus, activation, and semantic state are built into the primitives.",
),
];
Accordion::new("example-accordion")
.w(px(270.))
.border_t_1()
.border_color(super::example_rgb(0xd4d4d4))
.children(
items
.into_iter()
.enumerate()
.map(|(index, (question, answer))| {
let open = self.accordion_items[index];
let entity = cx.entity().downgrade();
AccordionItem::new()
.open(open)
.header(AccordionHeader::new(
AccordionTrigger::new(format!("accordion-trigger-{index}"))
.on_change(move |next, _, _, cx| {
_ = entity.update(cx, |this, cx| {
this.accordion_items[index] = next;
cx.notify();
});
})
.w_full()
.flex()
.items_center()
.justify_between()
.h_7()
.border_b_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.child(question)
.child(
div()
.text_color(super::example_rgb(0x737373))
.child(if open { "−" } else { "+" }),
),
))
.panel(
AccordionPanel::new()
.px_1()
.py_1()
.border_b_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.text_color(super::example_rgb(0x525252))
.child(answer),
)
}),
)
}
}The command above supplies application initialization, window creation, and shared BaseShowcase state.
Accessibility
Name every trigger, expose expanded state, and remove collapsed panel content from the focus order.
Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.