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Slider
A slider component for selecting numeric values within a specified range. Supports both single value and range selection modes, horizontal and vertical orientations, custom styling, and step intervals.
Import
rust
use gpui_component::slider::{Slider, SliderState, SliderEvent, SliderValue};Usage
Basic Slider
rust
let slider_state = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(100.0)
.default_value(50.0)
.step(1.0)
});
Slider::new(&slider_state)Slider with Event Handling
rust
struct MyView {
slider_state: Entity<SliderState>,
current_value: f32,
}
impl MyView {
fn new(cx: &mut Context<Self>) -> Self {
let slider_state = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(100.0)
.default_value(25.0)
.step(5.0)
});
let subscription = cx.subscribe(&slider_state, |this, _, event: &SliderEvent, cx| {
match event {
SliderEvent::Change(value) => {
this.current_value = value.start();
cx.notify();
}
}
});
Self {
slider_state,
current_value: 25.0,
}
}
}
impl Render for MyView {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
v_flex()
.gap_2()
.child(Slider::new(&self.slider_state))
.child(format!("Value: {}", self.current_value))
}
}Range Slider
rust
let range_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(100.0)
.default_value(20.0..80.0) // Range from 20 to 80
.step(1.0)
});
Slider::new(&range_slider)Vertical Slider
rust
Slider::new(&slider_state)
.vertical()
.h(px(200.))Custom Step Intervals
rust
// Integer steps
let integer_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(10.0)
.step(1.0)
.default_value(5.0)
});
// Decimal steps
let decimal_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(1.0)
.step(0.01)
.default_value(0.5)
});Min/Max Configuration
rust
// Temperature slider
let temp_slider = cx.new(|_| {
SliderState::new()
.min(-10.0)
.max(40.0)
.default_value(20.0)
.step(0.5)
});
// Percentage slider
let percent_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(100.0)
.default_value(75.0)
.step(5.0)
});Disabled State
rust
Slider::new(&slider_state)
.disabled(true)Custom Styling
rust
Slider::new(&slider_state)
.bg(cx.theme().success)
.text_color(cx.theme().success_foreground)
.rounded(px(4.))Scale
There have 2 types of scale for the slider:
Linear(default)Logarithmic
The logarithmic scale is useful when the range of values is large and you want to give more precision to smaller values.
rust
let log_slider = cx.new(|_| {
SliderState::new()
.min(1.0) // min must be greater than 0 for log scale
.max(1000.0)
.default_value(10.0)
.step(1.0)
.scale(SliderScale::Logarithmic)
});In this case:
INFO
The value v is calculated using the formula above, where p is the slider percentage (0 to 1).
- If slider at 25%, value will be approximately
5.62. - If slider at 50%, value will be approximately
31.62. - If slider at 75%, value will be approximately
177.83. - If slider at 100%, value will be
1000.0.
Conversions
rust
// From f32
let single_value: SliderValue = 42.0.into();
// From tuple
let range_value: SliderValue = (10.0, 90.0).into();
// From Range
let range_value: SliderValue = (10.0..90.0).into();SliderEvent
| Event | Description |
|---|---|
Change(SliderValue) | Emitted when slider value changes |
Styling
The slider component implements Styled trait and supports:
- Background color for track and thumb
- Text color for thumb
- Border radius
- Size customization
Examples
Color Picker
rust
struct ColorPicker {
hue_slider: Entity<SliderState>,
saturation_slider: Entity<SliderState>,
lightness_slider: Entity<SliderState>,
alpha_slider: Entity<SliderState>,
current_color: Hsla,
}
impl ColorPicker {
fn new(cx: &mut Context<Self>) -> Self {
let hue_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(1.0)
.step(0.01)
.default_value(0.5)
});
let saturation_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(1.0)
.step(0.01)
.default_value(1.0)
});
// Subscribe to all sliders to update color
let subscriptions = [&hue_slider, &saturation_slider /* ... */]
.iter()
.map(|slider| {
cx.subscribe(slider, |this, _, event: &SliderEvent, cx| {
match event {
SliderEvent::Change(_) => {
this.update_color(cx);
}
}
})
})
.collect::<Vec<_>>();
Self {
hue_slider,
saturation_slider,
// ... other fields
}
}
fn update_color(&mut self, cx: &mut Context<Self>) {
let h = self.hue_slider.read(cx).value().start();
let s = self.saturation_slider.read(cx).value().start();
// ... calculate color
self.current_color = hsla(h, s, l, a);
cx.notify();
}
}
impl Render for ColorPicker {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
h_flex()
.gap_4()
.child(
v_flex()
.gap_2()
.child("Hue")
.child(Slider::new(&self.hue_slider).vertical().h(px(120.)))
)
.child(
v_flex()
.gap_2()
.child("Saturation")
.child(Slider::new(&self.saturation_slider).vertical().h(px(120.)))
)
// ... other sliders
}
}Volume Control
rust
struct VolumeControl {
volume_slider: Entity<SliderState>,
volume: f32,
}
impl VolumeControl {
fn new(cx: &mut Context<Self>) -> Self {
let volume_slider = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(100.0)
.step(1.0)
.default_value(50.0)
});
let subscription = cx.subscribe(&volume_slider, |this, _, event: &SliderEvent, cx| {
match event {
SliderEvent::Change(value) => {
this.volume = value.start();
this.apply_volume_change();
cx.notify();
}
}
});
Self {
volume_slider,
volume: 50.0,
}
}
fn apply_volume_change(&self) {
// Apply volume change to audio system
println!("Volume changed to: {}%", self.volume);
}
}
impl Render for VolumeControl {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
h_flex()
.items_center()
.gap_3()
.child("🔊")
.child(Slider::new(&self.volume_slider).flex_1())
.child(format!("{}%", self.volume as i32))
}
}Price Range Filter
rust
struct PriceFilter {
price_range: Entity<SliderState>,
min_price: f32,
max_price: f32,
}
impl PriceFilter {
fn new(cx: &mut Context<Self>) -> Self {
let price_range = cx.new(|_| {
SliderState::new()
.min(0.0)
.max(1000.0)
.step(10.0)
.default_value(100.0..500.0) // Range slider
});
let subscription = cx.subscribe(&price_range, |this, _, event: &SliderEvent, cx| {
match event {
SliderEvent::Change(value) => {
this.min_price = value.start();
this.max_price = value.end();
this.filter_products();
cx.notify();
}
}
});
Self {
price_range,
min_price: 100.0,
max_price: 500.0,
}
}
fn filter_products(&self) {
println!("Filtering products: ${} - ${}", self.min_price, self.max_price);
}
}
impl Render for PriceFilter {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
v_flex()
.gap_2()
.child("Price Range")
.child(Slider::new(&self.price_range))
.child(format!("${} - ${}", self.min_price as i32, self.max_price as i32))
}
}Temperature Slider with Custom Styling
rust
struct TemperatureControl {
temp_slider: Entity<SliderState>,
temperature: f32,
}
impl Render for TemperatureControl {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let temp_color = if self.temperature < 10.0 {
cx.theme().info // Cold - blue
} else if self.temperature > 25.0 {
cx.theme().destructive // Hot - red
} else {
cx.theme().success // Comfortable - green
};
v_flex()
.gap_3()
.child("Temperature Control")
.child(
Slider::new(&self.temp_slider)
.bg(temp_color)
.text_color(cx.theme().background)
.rounded(px(8.))
)
.child(format!("{}°C", self.temperature as i32))
}
}Keyboard Shortcuts
| Key | Action |
|---|---|
← / ↓ | Decrease value by step |
→ / ↑ | Increase value by step |
Page Down | Decrease by larger amount |
Page Up | Increase by larger amount |
Home | Set to minimum value |
End | Set to maximum value |
Tab | Move focus to next element |
Shift + Tab | Move focus to previous element |