Appearance
Notification
A toast notification system for displaying temporary messages to users. Notifications appear at the top right of the window and can auto-dismiss after a timeout. Supports multiple variants (info, success, warning, error), custom content, titles, and action buttons. Perfect for status updates, confirmations, and user feedback.
Import
rust
use gpui_component::{
notification::{Notification, NotificationType},
WindowExt
};Usage
Setup application root view for display of notifications
You need to set up your application's root view to render the notification layer. This is typically done in your main application struct's render method.
The Root::render_notification_layer function handles rendering any active modals on top of your app content.
rust
use gpui_component::{TitleBar, Root};
struct Example {}
impl Render for Example {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let notification_layer = Root::render_notification_layer(window, cx);
div()
.size_full()
.child(
v_flex()
.size_full()
.child(TitleBar::new())
.child(div().flex_1().child("Hello world!")),
)
// Render the notification layer on top of the app content
.children(notification_layer)
}
}Basic Notification
rust
// Simple string notification
window.push_notification("This is a notification.", cx);
// Using Notification builder
Notification::new()
.message("Your changes have been saved.")Notification Types
rust
// Info notification (blue)
window.push_notification(
(NotificationType::Info, "File saved successfully."),
cx,
);
// Success notification (green)
window.push_notification(
(NotificationType::Success, "Payment processed successfully."),
cx,
);
// Warning notification (yellow/orange)
window.push_notification(
(NotificationType::Warning, "Network connection is unstable."),
cx,
);
// Error notification (red)
window.push_notification(
(NotificationType::Error, "Failed to save file. Please try again."),
cx,
);Notification with Title
rust
Notification::new()
.title("Update Available")
.message("A new version of the application is ready to install.")
.with_type(NotificationType::Info)Auto-hide Control
rust
// Disable auto-hide (manual dismiss only)
Notification::new()
.message("This notification stays until manually closed.")
.autohide(false)
// Default auto-hide after 5 seconds
Notification::new()
.message("This will disappear automatically.")
.autohide(true) // defaultWith Action Button
rust
Notification::new()
.title("Connection Lost")
.message("Unable to connect to server.")
.with_type(NotificationType::Error)
.autohide(false)
.action(|_, cx| {
Button::new("retry")
.primary()
.label("Retry")
.on_click(cx.listener(|this, _, window, cx| {
// Perform retry action
println!("Retrying connection...");
this.dismiss(window, cx);
}))
})Clickable Notifications
rust
Notification::new()
.message("Click to view details")
.on_click(cx.listener(|_, _, _, cx| {
println!("Notification clicked");
// Handle notification click
cx.notify();
}))Custom Content
rust
use gpui_component::text::TextView;
let markdown_content = r#"
## Custom Notification
- **Feature**: New dashboard available
- **Status**: Ready to use
- [Learn more](https://example.com)
"#;
Notification::new()
.content(|_, window, cx| {
TextView::markdown(
"custom-content",
markdown_content,
window,
cx,
)
.into_any_element()
})Unique Notifications
When you need to manage notifications manually, such as for long-running processes or persistent alerts, you can use unique IDs to push and remove notifications as needed.
In this case, you can create a special struct in local scope, and use id methods with this struct to identify the notification.
Then you can push the notification when needed, and later remove it using the same ID.
Like this:
rust
// Using type-based ID for uniqueness
struct UpdateNotification;
Notification::new()
.id::<UpdateNotification>()
.message("System update available")
.autohide(false)
// Using type + element ID for multiple unique notifications
struct TaskNotification;
Notification::warning("Task failed to complete")
.id1::<TaskNotification>("task-123")
.title("Task Failed")Then remove the notification with window.remove_notification::<UpdateNotification>, like this:
rust
// Later, dismiss the notification
window.remove_notification::<UpdateNotification>(cx);Examples
Form Validation Error
rust
Notification::error("Please correct the following errors before submitting.")
.title("Validation Failed")
.autohide(false)
.action(|_, _, cx| {
Button::new("review")
.outline()
.label("Review Form")
.on_click(cx.listener(|this, _, window, cx| {
// Navigate to form
this.dismiss(window, cx);
}))
})File Upload Progress
rust
struct UploadNotification;
// Start upload notification
window.push_notification(
Notification::info("Uploading file...")
.id::<UploadNotification>()
.title("File Upload")
.autohide(false),
cx,
);
// Update to success when complete
window.push_notification(
Notification::success("File uploaded successfully!")
.id::<UploadNotification>()
.title("Upload Complete"),
cx,
);System Status Updates
rust
// Warning about maintenance
Notification::warning("System maintenance will begin in 30 minutes.")
.title("Scheduled Maintenance")
.autohide(false)
.action(|_, cx| {
Button::new("details")
.link()
.label("View Details")
.on_click(cx.listener(|this, _, window, cx| {
// Show maintenance details
this.dismiss(window, cx);
}))
})Batch Operation Results
rust
use gpui_component::text::TextView;
let results_content = r#"
## Batch Operation Complete
**Processed**: 150 items
**Success**: 147 items
**Failed**: 3 items
[View failed items](/)
"#;
Notification::success("Batch operation completed with some failures.")
.title("Operation Results")
.content(|window, cx| {
TextView::markdown("results", results_content, window, cx)
.into_any_element()
})
.autohide(false)Interactive Confirmation
rust
struct SaveConfirmation;
Notification::new()
.id::<SaveConfirmation>()
.title("Unsaved Changes")
.message("You have unsaved changes. Save before leaving?")
.autohide(false)
.action(|_, cx| {
Button::new("save")
.primary()
.label("Save")
.on_click(cx.listener(|this, _, window, cx| {
// Perform save
println!("Saving changes...");
this.dismiss(window, cx);
}))
})
.on_click(cx.listener(|_, _, _, cx| {
println!("Save reminder clicked");
cx.notify();
}))