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ColorPicker

A versatile color picker component that provides an intuitive interface for color selection. Features include color palettes, hex input, featured colors, and support for various color formats including RGB, HSL, and hex values with alpha channel support.

Import

rust
use gpui_component::color_picker::{ColorPicker, ColorPickerState, ColorPickerEvent};

Usage

Basic Color Picker

rust
use gpui::{Entity, Window, Context};

// Create color picker state
let color_picker = cx.new(|cx|
    ColorPickerState::new(window, cx)
        .default_value(cx.theme().primary)
);

// Create the color picker component
ColorPicker::new(&color_picker)

With Event Handling

rust
use gpui::{Subscription, Entity};

let color_picker = cx.new(|cx| ColorPickerState::new(window, cx));

let _subscription = cx.subscribe(&color_picker, |this, _, ev, _| match ev {
    ColorPickerEvent::Change(color) => {
        if let Some(color) = color {
            println!("Selected color: {}", color.to_hex());
            // Handle color change
        }
    }
});

ColorPicker::new(&color_picker)

Setting Default Color

rust
use gpui::Hsla;

let color_picker = cx.new(|cx|
    ColorPickerState::new(window, cx)
        .default_value(cx.theme().blue) // Set default color
);

Different Sizes

rust
// Small color picker
ColorPicker::new(&color_picker).small()

// Medium color picker (default)
ColorPicker::new(&color_picker)

// Large color picker
ColorPicker::new(&color_picker).large()

// Extra small color picker
ColorPicker::new(&color_picker).xsmall()
rust
use gpui::Hsla;

let featured_colors = vec![
    cx.theme().red,
    cx.theme().green,
    cx.theme().blue,
    cx.theme().yellow,
    // Add your custom colors
];

ColorPicker::new(&color_picker)
    .featured_colors(featured_colors)

With Icon Instead of Color Square

rust
use gpui_component::IconName;

ColorPicker::new(&color_picker)
    .icon(IconName::Palette)

With Label

rust
ColorPicker::new(&color_picker)
    .label("Background Color")

Custom Anchor Position

rust
use gpui::Corner;

ColorPicker::new(&color_picker)
    .anchor(Corner::TopRight) // Dropdown opens to top-right

Color Selection Interface

Color Palettes

The color picker includes predefined color palettes organized by color family:

  • Stone: Neutral grays and stone colors
  • Red: Red color variations from light to dark
  • Orange: Orange color variations
  • Yellow: Yellow color variations
  • Green: Green color variations
  • Cyan: Cyan color variations
  • Blue: Blue color variations
  • Purple: Purple color variations
  • Pink: Pink color variations

Each palette provides multiple shades and tints of the base color, allowing for precise color selection.

A customizable section at the top of the picker that displays frequently used or brand colors. If not specified, defaults to theme colors:

  • Primary colors from the current theme
  • Light variants of theme colors
  • Essential UI colors (red, blue, green, yellow, cyan, magenta)

Hex Input Field

A text input field that allows direct entry of hex color values:

  • Supports standard 6-digit hex format (#RRGGBB)
  • Real-time validation and preview
  • Updates color picker state automatically
  • Press Enter to confirm selection

Color Formats

RGB (Red, Green, Blue)

Colors are internally represented using GPUI's Hsla format but can be converted to RGB:

rust
let color = cx.theme().blue;
// Access RGB components through Hsla methods

HSL (Hue, Saturation, Lightness)

Native format used by the color picker:

rust
use gpui::Hsla;

// Create HSL color
let color = Hsla::hsl(240.0, 100.0, 50.0); // Blue color

// Access components
let hue = color.h;
let saturation = color.s;
let lightness = color.l;

Hex Format

Standard web hex format with # prefix:

rust
// Convert color to hex
let hex_string = color.to_hex(); // Returns "#3366FF"

// Parse hex string to color
if let Ok(color) = Hsla::parse_hex("#3366FF") {
    // Use parsed color
}

Alpha Channel

Full alpha channel support for transparency:

rust
use gpui::hsla;

// Create color with alpha
let semi_transparent = hsla(0.5, 0.8, 0.6, 0.7); // 70% opacity

// Modify existing color opacity
let transparent_blue = cx.theme().blue.opacity(0.5);

The color picker preserves alpha values when selecting colors and allows modification through the alpha component of HSLA colors.

API Reference

Examples

Color Theme Editor

rust
struct ThemeEditor {
    primary_color: Entity<ColorPickerState>,
    secondary_color: Entity<ColorPickerState>,
    accent_color: Entity<ColorPickerState>,
}

impl ThemeEditor {
    fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
        let primary_color = cx.new(|cx|
            ColorPickerState::new(window, cx)
                .default_value(cx.theme().primary)
        );

        let secondary_color = cx.new(|cx|
            ColorPickerState::new(window, cx)
                .default_value(cx.theme().secondary)
        );

        let accent_color = cx.new(|cx|
            ColorPickerState::new(window, cx)
                .default_value(cx.theme().accent)
        );

        Self {
            primary_color,
            secondary_color,
            accent_color,
        }
    }

    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        v_flex()
            .gap_4()
            .child(
                h_flex()
                    .gap_2()
                    .items_center()
                    .child("Primary Color:")
                    .child(ColorPicker::new(&self.primary_color))
            )
            .child(
                h_flex()
                    .gap_2()
                    .items_center()
                    .child("Secondary Color:")
                    .child(ColorPicker::new(&self.secondary_color))
            )
            .child(
                h_flex()
                    .gap_2()
                    .items_center()
                    .child("Accent Color:")
                    .child(ColorPicker::new(&self.accent_color))
            )
    }
}

Brand Color Selector

rust
use gpui_component::{Sizable as _};

let brand_colors = vec![
    Hsla::parse_hex("#FF6B6B").unwrap(), // Brand Red
    Hsla::parse_hex("#4ECDC4").unwrap(), // Brand Teal
    Hsla::parse_hex("#45B7D1").unwrap(), // Brand Blue
    Hsla::parse_hex("#96CEB4").unwrap(), // Brand Green
    Hsla::parse_hex("#FFEAA7").unwrap(), // Brand Yellow
];

ColorPicker::new(&color_picker)
    .featured_colors(brand_colors)
    .label("Brand Color")
    .large()

Toolbar Color Picker

rust
use gpui_component::{Sizable as _, IconName);

ColorPicker::new(&text_color_picker)
    .icon(IconName::Type)
    .small()
    .anchor(Corner::BottomLeft)

Color Palette Builder

rust
struct ColorPalette {
    colors: Vec<Entity<ColorPickerState>>,
}

impl ColorPalette {
    fn add_color(&mut self, window: &mut Window, cx: &mut Context<Self>) {
        let color_picker = cx.new(|cx| ColorPickerState::new(window, cx));

        // Subscribe to color changes
        cx.subscribe(&color_picker, |this, _, ev, _| match ev {
            ColorPickerEvent::Change(color) => {
                if let Some(color) = color {
                    this.update_palette_preview();
                }
            }
        });

        self.colors.push(color_picker);
        cx.notify();
    }

    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        h_flex()
            .gap_2()
            .children(
                self.colors.iter().map(|color_picker| {
                    ColorPicker::new(color_picker).small()
                })
            )
            .child(
                Button::new("add-color")
                    .icon(IconName::Plus)
                    .ghost()
                    .on_click(cx.listener(|this, _, window, cx| {
                        this.add_color(window, cx);
                    }))
            )
    }
}

With Color Validation

rust
let color_picker = cx.new(|cx| ColorPickerState::new(window, cx));

let _subscription = cx.subscribe(&color_picker, |this, _, ev, _| match ev {
    ColorPickerEvent::Change(color) => {
        if let Some(color) = color {
            // Validate color accessibility
            if this.validate_contrast(color) {
                this.apply_color(color);
            } else {
                this.show_contrast_warning();
            }
        }
    }
});